Rust Update 127

This weeks update includes better sounds for explosions and game music optimizations. Semi-auto pistols have been nerfed by 10 damage and pistol bullets drop faster over distances to stop semi-auto pistol sniping.

Posted September 15, 2016 by Rust Blog ‐ 2 min read

Rust Update 126

This weeks update is pretty light, but makes some improvements to gunplay, buffs bone armor by 10%, and reduces recoil on the semi-auto rifle. There now talk of an underground cave system in the works, which sounds really awesome.

Posted September 8, 2016 by Rust Blog ‐ 1 min read

Rust Update 125

The much anticipated graphics overhaul has landed in this weeks patch. It also adds the new bone armor item and a new map called SavasIsland. Savas is conventional Rust on a tiny map.

Posted September 1, 2016 by Rust Blog ‐ 1 min read

Rust Update 124

This weeks update introduces the new LR300 Assault Rifle. It's a rare loot drop that cannot be researched for crafted. Lots of information about this new gun on the main Rust blog post. There have been a bunch of fixes and optimizations for graphics and sound.

Posted August 25, 2016 by Rust Blog ‐ 2 min read

Rust Update 123

This weeks patch was a little late off the presses, but it brings back researching! Research Tables can now be looted and crafted again. They even have a custom system built around them. It's an interesting concept, as it allows you to craft items that you normally wouldn't be able to craft, but only once. I like the idea and look forward to trying it out.

Posted August 19, 2016 by Rust Blog ‐ 3 min read

Rust Update 122

This weeks update is concentrated on many peformance enchancements across the board. They have also tweaked and balanced the new shotgun. This update should improve various aspects of both CPU and GPU performance, especially on older machines.

Posted August 11, 2016 by Rust Blog ‐ 2 min read

Rust Update 121

This week Facepunch has addressed some concerns brought up by the community about some current changes and have _fixed_ some of these issues.

Posted August 4, 2016 by Rust Blog ‐ 3 min read