News
Rust Update 134
This weeks update removes the new(ish) XP system in replacement of the component based crafting system that has been in the works for a few patches on the pre-release branch. All blueprints are now open by default, but some most of the higher end crafted items will require 1 or more specialized components.
Posted November 4, 2016 by Rust Blog ‐ 3 min read
Rust Update 133
This weeks update is pretty light on the Live build, but has some cool updates added to the Pre-release branch and some teasers on upcoming content additions.
Posted October 27, 2016 by Rust Blog ‐ 2 min read
Rust Update 132
This weeks update gives a first look at the Rust Steam Workshop integration. This will allow players to create and submit their own skins easily to the Rust Steam Workshop.
Posted October 20, 2016 by Rust Blog ‐ 2 min read
Rust Update 131
This weeks update enables Double XP until the new component system is ready, w00t! It looks like the new update video format is here to stay for now, so we will be including them in our weekly Rust Update posts.
Posted October 13, 2016 by Rust Blog ‐ 2 min read
Rust Update 130
This weeks update enables Double XP until the new component system is ready, w00t! It looks like the new update video format is here to stay for now, so we will be including them in our weekly Rust Update posts.
Posted October 6, 2016 by Rust Blog ‐ 2 min read
Rust Update 129
This weeks update includes a cool new format for this weeks update summary in video format by Shadowfrax and some fixes.
Posted September 29, 2016 by Rust Blog ‐ 1 min read
Rust Update 128
This weeks update mainly adds a bunch of fixes for graphics and performance which you can read more about in the Changelog. It does however give some pretty awesome teasers on the Rust Blog about upcoming changes in the works, some of which are pretty major changes. There has also been a change to how the building blocked message displays which will deter players from using it as a way to determine where cupboards are during raids.
Posted September 22, 2016 by Rust Blog ‐ 2 min read