News

Rust Update 113

This weeks update finally sheds some light on the upcoming XP system, updates some dungeon art, fixes for a bunch of procedural map variables and added weapon mods! There are as usual a bunch of fixes, which is great to see with the looking XP system update coming.

Posted June 2, 2016 by Rust Blog ‐ 3 min read

Rust Update 112

This week brings a bunch of new fixes to the game including some performance tweaks and graphics issues. There are some new sounds that have been added and a new tools tab for admins on the F1 screen.

Posted May 26, 2016 by Rust Blog ‐ 2 min read

Rust Update 111

There are a ton of fixes this week, and just a few additions such as decay on other deployables like tool cupboards, barricades, and traps. We will probably turn this off on our server, because decay is outrageously fast for some reason. Other than that there are a few more tweaks to hack detections and blocking.

Posted May 19, 2016 by Rust Blog ‐ 3 min read

Rust Update 110

This week's update introduces more new items including the water purifier, women's clothing, and farmable hemp! There are a bunch of bug fixes across the board including antihack fixes, more sound tweaks, and fixed a longstanding bug in decay. Large community servers should be able to run longer without wiping, as restarts no longer affect decay.

Posted May 12, 2016 by Rust Blog ‐ 2 min read

Rust Update 109

Rust Update 109 has brought a ton of polishing and fixes, along with a totally new look for the power plant and a new craftable item, the fish trap. The fish trap is used to catch different types of fish to eat. It's the first try at integrating fishing into Rust outside of plugins.

Posted May 5, 2016 by Rust Blog ‐ 2 min read

Rust Update 108

Rust Update 108 has brought some performance fixes in a few departments along with some teasers of new flame physics. Nothing mentioned about the upcoming XP tree, so Gary must be busy.

Posted April 28, 2016 by Rust Blog ‐ 2 min read