Rust Update 139
Posted December 8, 2016 by Rust Blog ‐ 2 min read
This weeks patch is choc full of fixes and optimizations. There is now stricter placement of High External gates on terrain. They have also added skin voting for items right on the main game interface when you join. Start liking your favorite Rust Workshop skins! There are also a handful of exploit fixes included in this patch. Thanks Facepunch!
A few items are cheaper to cost in this patch:
- Salvaged Sword
- Custom SMG
The most notable change this week is that the Facepunch team has disabled the Legacy branch. They showed the graphs to prove it, along with some awesome new concept art on an upcoming Magnum Pistol. Check it out on the Rust Devblog.
Here is this weeks Video Update to wrap everything up in an easy to follow way.
Fixed explosive damage through walls Added culling volumes to military tunnels Stricter high external gate terrain placement Reduced cave prevent building volumes Stricter line of sight anti hack Added server side reload time verification Added batching to various commonly placed objects Added support for doors to batching system Fixed debug camera anti hack exploit New sounds for m92 Ambient sound polish Rotated c4 in c4 viewmodel Updated supply signal viewmodel Tier2 Loot table distirbution normalized Mace is cheaper Salvaged Sword is cheaper Custom SMG is cheaper Hemp has minimum placement distance Stuck projectiles keep alignment with their attack vector rather than surface normal Shorter sprint blocking duration when using melee Sprint block happens when melee strike happens instead of windup (more responsive) Repairing items requiring components are no longer free to repair. Sheet metal recycles into more resources than before