Rust Update 129
Posted September 29, 2016 by Rust Blog ‐ 1 min read
This weeks update includes a cool new format for this weeks update summary in video format.
For those who like to read about the updates, there isn’t really much to read about other than what is in the Changelog below. The main idea of this update is fixes and optimizations. The thing that stuck out the most to me in this update is that Stone Gate gibs are now stones instead of logs. There was also a fix for R9 based video cards where the screen was half-darkened.
Fixed AMD R9 half-screen darkening Fixed tree lighting desaturation Fixed viewport resize breaking water when reflections are enabled Removed building blocked chat message when trying to build while building blocked Optimized terrain carving triggers significantly (better projectile and culling perf) Optimized various small inefficiencies in prefab pooling and the LOD grid Optimized client side network update events to reduce entity streaming stuttering Eliminated needless string reallocation from object creation (better perf, less GC) Eliminated some minor dynamic memory allocations (less GC) Added log when server is fully started (helpful for server problem diagnosis) Added refresh_stability console command (helpful for debugging) Stone gate gibs are no longer the incorrect wood gate ones