Rust Update 124
Posted August 25, 2016 by Rust Blog ‐ 2 min read
This weeks update introduces the new LR300 Assault Rifle. It’s a rare loot drop that cannot be researched for crafted. Lots of information about this new gun on the main Rust blog post. There have been a bunch of fixes and optimizations for graphics and sound. Flashlights will look a bit differently due to changes that affect how players see them like distance and brightness. You can also now pick up your sleeping bag and move it elsewhere. As usual you can also find some cool sneak peeks on the main Rust blog. This week they are showing off the Bone Armor rework, which will go live next patch. They are also showing off some more of the upcoming changes to the Lighthouse and a new Flame Turret concept.
Enabled entity pooling by default on 64 bit systems Enabled sound pooling by default on 64 bit systems Optimized entity realm list access on client and server Optimized door animator initialization when entity pooling is enabled Load balanced building block skin creation Load balanced destruction of all client side entities Added entity pooling support to storage boxes Added experimental player mesh pooling (pool.players, disabled by default) Fixed expensive UI rebuilds whenever a player or sleeper was received Fixed expensive UI rebuilds whenever a shot was fired Fixed several “Can not play disabled audio source” warnings New collectable pickup sounds (mushroom, stones, stumps) New research table sounds Fixed a bug where some sounds wouldn’t play with sound pooling enabled Misc sound tweaks & polish Fixed bug where sleep anim would sometimes play when the player jumped in/out of water Optimized ragdoll visibility updates Fixed see through walls caused by Motion Blur or TSSAA Fixed terrain shadows Fixed skin lighting Fixed visual artifacts on some glsl challenged drivers (OpenGL) Fixed stretched river flows on Hapis Fixed god rays when revz is enabled Added deferred mesh decals Increased flashlight emission point brightness Decreased flashlight beam brightness Fixed invisible helicopter gibs if destroyed far away Added LR300 Sleeping bags are pickupable