Rust Update 123
Posted August 19, 2016 by Rust Blog ‐ 3 min read
This weeks patch was a little late off the presses, but it brings back researching! Research Tables can now be looted and crafted again. They even have a custom system built around them. It’s an interesting concept, as it allows you to craft items that you normally wouldn’t be able to craft, but only once. I like the idea and look forward to trying it out.
As for the rest of the update, it was filled with some tweaks and optimizations for items like holosights and candle/miner hats. There was also additional work done for weapon balancing and the damage numbers are all available on the main blog post. The netcode has been optimized for both players and projectiles this patch, which should be interesting to feel for the first few weeks. There are some additional sneak peeks on the main post as usual that highlight the upcoming changes to the lighthouse, some new cave designs for dungeons, and a Deer Skull Helmet . There are also some animations and a sweet third person screenshot for the new assault rifle.
It looks like this weeks patch was well worth the wait!
Update - There has been a hotfix patch at just around midnight EST that fixes a long-standing exploit that was starting to be used heavily after this patch.
Updated to Unity 5.4.0p1 Removed a few shitty bird stings and cricket loops Better volume balance and general polish on ambient sounds Better, more varied bullet flybys and ricochets Don't play a million ricochet or impact sounds when shotgun blasts hit the ground More woody knock and less tearing on tree impacts Footstep polish and consistency Bush rustles have a lot shorter fade in and sound more natural Misc small sound tweaks, volume balance, and polish Increased time between songs Never play songs before the min song gap has elapsed Fixed alt+enter related darkening Fixed alt+enter related rocks missing terrain blend Added Research Bench Added Research Paper Large Box unlocks at level 9 (was 10) Research Bench unlocks at level 10 (was 17) Fixed candlehat/minerhat not working Made holosight easier to see through Combat log now also contains rejected attacks with a reason for rejection Added entity pooling (pool.entities convar, disabled by default for now) Disabled pool.skins on the server by default (doesn’t make much sense there) Doubled projectile radius of shotgun buckshot and handmade shells Increased rifle and pistol projectile base damage from 40 to 50 Adjusted bolt action damage so coffee can helmets let you barely survive one headshot Increased effective distance of rifle bullets Fixed player view direction sometimes not being shown correctly to other clients Added some server side interaction checks to nearly all interactions Fixed some server side garbage collection spam from auto turrets Projectile LOS checks now use client side start position after verifying it Attack LOS tickets are now clamped Added additional line segment to projectile and melee hit LOS check Added additional info to server log when rejecting attacks for LOS violations Added attack verification to launcher weapons Added meleedamage, arrowdamage, bulletdamage and bleedingdamage server convars Added meleearmor, arrowarmor, bulletarmow and bleedingarmor server convars Added admin vis.lineofsight server convar (debugging) Added admin vis.protection client convar (debugging) Added admin printinput and printhead console commands (debugging) Renamed pooling stat commands to print_memory, print_prefabs and print_assets Split pool clear command into clear_memory, clear_prefabs and clear_assets