Rust Update 119
Posted July 21, 2016 by Rust Blog ‐ 3 min read
This week’s update brings a ton of fixes related to the new XP System update and gameplay in general. There are also a bunch of optimizations this week to graphics and the sentry gun now unlocks much earlier at level 18 instead of 24. Overall it looks like a solid update worth of fixes and optimizations to make grinding out the new XP system more enjoyable. Have fun out there Rustafarians!
Melee weapons now hit centre of the screen again Pickaxe viewmodel is now the right way round Longer crossbow deploy Fixed patrol helicopter guns not doing any damage to building blocks Added arrow damage type (so armor can specify separate protection values) Structures no longer take any damage from arrows Cupboards no longer require a huge distance from walls on placement Cupboards can no longer be placed on foundation stairs (exploit fix) Projectile velocity is no longer randomised (no longer causes random damage) Projectile damage falls off linearly with distance (after initial max damage distance) Fixed exception when shooting head protective gear that’s fully broken Reduced shotgun buckshot headshot damage multiplier Reduced crossbow headshot damage multiplier (now identical to bow) Fixed rocket LOS check false positives on some building parts Fixed missing bone ID of some animal skeleton bones (game manifest) Changed the assigned body parts of some lower body player bones (more accurate) Sprinting blocked while reloading Crossbow Crossbow deploy length extended Neck is no longer considered as a headshot Fixed helicopter loot crates being empty sometimes Crafting cost reduced for many melee weapons (mid/late game) High end weapons found slightly less often in radtowns (bolt/ak) Trash piles refresh their contents (and xp) more often Can no longer stuff random items into loot boxes to prevent them despawning Town sign cost decrease Crude oil will once again spawn from oil barrels Ceiling lights are cheaper and cast more light Lanterns/Ceiling lights use much less fuel Roadsign armour is more expensive (resources) Xp from barrels is only awarded if the destroyer is nearby (no more sniping barrels for xp) Small stash cost reduced to 10 cloth Sentry gun unlocks at level 18 instead of 24 Lasersight unlocks at 24 instead of 25 Wood doors much more vulnerable to explosives Resource providing ownership share increased to 50% (was 20%) Xp gain when another player kills an animal using your tool Doubled max XP for smashing barrels and finding loot crates (less falloff at higher levels) Increased gathering max xp by 50% ( less falloff at higher levels ) Increased xp earn rate from others gathering wood/nodes Fixed black graphic distortion in dungeon tunnels Fixed some trees not using normal map properly Fixed revz missing name plates in OpenGL Reduced overall surface shader complexity Reduced water shader complexity Added new faster option for reflections (now default) Optimised bloom: now ~30% faster Optimised climate color grade LUT blending (5x faster) Now disabling climate LUT blend when color grading is off Optimised eye adaptation (2x faster) Default water quality now set to 1