Rust Update 118
Posted July 14, 2016 by Rust Blog ‐ 2 min read
This week brings in a bunch of fixes and tweaks to the XP leveling system, as well as a new hitbox system that is based on overall armor level instead of individual item coverage. There are also a few performance and graphics tweaks, as well as some exploit fixes and anti-hack updates to round out this weeks patch. There were a handful of smaller hotfixes throughout the week, that I am not sure are included in this changelog or not.
New hitbox system (clothing no longer affects hitboxes) New weapon damage model (more predictable body damage multipliers) New projectile weapon hit detection (best-fit hit detection for reliable results) New clothing and armor protection system (less random protective properties) Animals now also use detailed hitboxes with damage multipliers 3rd person pre-throw animations for rock and spears Fixed bug with eyeballs popping out when holding construction planner Large furnace no longer placable in water Fixed dropped weapons not changing ownership Fixed flamethrower particles bouncing around Small water catcher uses tap collider for +use (instead of entire object) No more double xp from breaking objects you have looted Added xp.reseteverything command for server owners to reroll characters Crossbow vm anim updates Fixed head clipping through Wolf Head Dress Fixed base design exploit that was immune to rocket damage Fixed rare cases where building could be blocked everywhere Fixed an exploit to place objects though rocks Fixed helicopter exploit using glass windows of monument buildings Fixed water purifier interaction issues on server restart Fixed rare AntiHack false positives from legacy code Fixed rare AntiHack projectile verification false positive Added server.branch convar (forces certain branch for connecting clients) Updated EAC