Rust Update 109
Posted May 5, 2016 by Rust Blog ‐ 2 min read
Rust Update 109 has brought a ton of polishing and fixes, along with a totally new look for the power plant and a new craftable item, the fish trap. The fish trap is used to catch different types of fish to eat. It’s the first try at integrating fishing into Rust outside of plugins. Currently I’m finding it a little buggy to cook the gutted fish, but I’m sure that will be ironed out in a patch. Overall it’s a fun item to use so far. This update also raises some of the item stack levels, but we have many of those raised on Rustocalypse already, so they won’t be noticeable on the server. Read the full changelog below.
Lots of audio polish & mix tweaks New footsteps w/ more variations per surface type More bow & crossbow attack sound variations Bear/wolf footsteps are audible from farther away Fixed movement being faster when walking diagonally Fixed metal facemasks not always protecting against headshots Procedural Map: Dungeon updates Procedural Map: New powerline meshes Procedural Map: New mountain types Procedural Map: More distance between huge mountains Procedural Map: Reduced water wave clipping Procedural Map: More aggressive altitude based snow Procedural Map: Snow patches of various sizes in the far north Procedural Map: Micro cliffs can no longer spawn on roads Procedural Map: Wild pumpkins and corn spawn more reliably Procedural Map: Mushrooms spawn inside forests on ground patches with no grass Procedural Map: Overall mushroom, pumpkin and corn populations are higher Procedural Map: Airfield walls no longer float slightly above ground Procedural Map: Fixed rivers sometimes intersecting with dungeon sewer systems Procedural Map: Loading time optimizations (mostly cliff and monument placement) Procedural Map: Reduced overall bush and clutter rock density slightly Procedural Map: Tweaked the size of driftwood spawn patches Procedural Map: World size is now clamped between 1000 and 6000 Many food items now stack to 10 556 stacks to 100 Charcoal stacks to 1000 Fixed helicopter gibs being destroyed by fire Human meat reduces hydration Added new Waterbarrel art Reactive target cost reduction Reactive target automatically resets after 6 seconds of being knocked down Added Fish Trap Added various fish meat and constituent products